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Close Combat GJS War Strategy Discussion

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RD Ronson
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Post  RD Ronson Thu Dec 22, 2011 1:16 pm

I saw Sturm last night and hes now regitered here so we are all together:)

The Screen Shot prog I use is UOSO its on our RD downloads page..

Dammit I can't post the darn link! lol just look on our site and its in Downloads section 7th from the bottom.

No I did message Wruff about our problem but I don't go to Pzt site often I'll go and see what he says.

Cheers
Ronson


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Post  loki Thu Dec 22, 2011 10:48 pm

Hello team!

Yes Knights i was chatting with Ronson and I remembered you from RD days as well, very nice to be on the same team as you. I believe we were on opposite sides in RD for the Muese war correct?

Hellow Steiner I don't believe I have had the pleasure of meeting you on the Battle Field unless you used another name, anyway nice to meet you.

dgfred hello nice to meet you where do you live? I live in the U.S. Nebraska.

Pzt_Sturm you and I used to play SAS probally 2 years a go i still have the file. I am glad to see you on our side you are a great addition.

RD_Ronson our commander, I am happy to be under your command I think you are an obvious and excellent choice. Lead us to V.

BTW thanks for the use of the website I appreciate it.

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Post  dgfred1 Fri Dec 23, 2011 10:19 am

Hey loki,
I am 47, married with a 21 yr old daughter in N.Carolina, USA. Looking forward to some games with you. It is a pleasure to meet you sir.

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Post  dgfred1 Fri Dec 23, 2011 10:03 pm

RD Ronson wrote:HI dgfred,

Thats a fine description of a battle , easy to understand and full of useful information, pics are nice to see too, but with a map in front of me I can visualise it just fine.

Hopefully I'll get to meet up with you on GR over the holidays and we can go off and sort out the file saving hosting business, which is fairly easy and also the screen shot procedure which is a little bit harder. I'll be happy to point you to the progammes I use and how I use them...I remember when I first started doing it, it seemed complex but believe me after you have done it a few times it does become easier.

With the file saving, which is the most important to start with, pick the mediafire at:-
Mediafire.com
I saved this to my fav bar so its always easy to find.

I found it best when I first started to 'practice' uploading and downloading my own save files from games just to get the hang of it.
I did it this way...Open the media file screen & click on begin upload, it will ask you what file to upload, you pick this from your SSI/CC Invasion Normandy/Games/save,
simply click on the save game you wish to upload and it will appear in the media file window....then go to bottom right of screen and click 'Begin upload' it will show progess and when finished show you the 'upload completed' screen with the file name, file size, share , and copy link........The copy link is what you need here, you click it and it will save so that you can copy it ......Do this in MS word that will show you the address of 'your' uploaded file, then you may copy this to webpage to 'open' your file and download it...when download is completed.....move the file back into your saved games folder.

In this way its easy to pass on the save game file to other people, you simply 'copy' the upload link into the saved game thread.

When we get together we'll run through it together until you are satisfied. This is the important bit of multiplayer gaming ...the screen shots are nice but thats more like the icing on the cake, lets make sure of file up and downloading first then I'll be happy to show you the screenshot business.

Once a few files start to be hosted here, have a go at the downloading yourself. It sounds more complicated than it is.....I promise:)

I would like you to take a full part in this operation and to enjoy yourself, sure its nice to win, and we'll all be trying for that result, but its also great fun to play as part of a team too, and at the end of the day we're all here to relax and have fun:)

Cheers
Ronson

Hey Ronson,
Thanks to you, Wruff, and my daughter I 'think' I was able to do the save file game in the Pzt forum. It is in the AAR section. Can you guys check it out and make sure I did it right?
Still learning the screenshot thing... may take awhile.
All the best,
Greg

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Post  dgfred1 Fri Dec 23, 2011 11:37 pm

Hey Ronson,

I've been looking at the file a bit more... are you absolutely sure you want the 130/43 going into Caen instead of Cristot? It looks to me Cristot would be a better way to back up the north, unless you think the Germans may move west instead of attacking Pegasus.

Should we think about attacking into the map they would be leaving with the 185/3 if we think they may go west?

Would that put the German unit out of supply if they did?

If we did that would we be in better position on that map when their reinforcements enter?

When I practiced our starting plans and let the ai move the Germans. That unit goes west. I know that doesn't mean a whole lot tho. Wruff had them attacking Pegasus.

Do we have enough support to give something to the attack on the Gavrus map by the 131/7? I think they need a little something.

Hottot may be especially 'Hot' too, do we have enough to give them mortar and air?
They are gonna be hit hard IMO.

I wish we could get together and I can show you the previous file with Wruff's testing.
Do you have any idea when you will be around Gameranger?

***We might need you to start the War for us, because you know exactly what you want to do with everything and can make sure we start correctly. Plus... you are our fearless leader.

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Post  dgfred1 Sat Dec 24, 2011 7:21 pm

We also need someone to figure out how many maps we need to hold in the end of the 10 days to secure at least a minor victory, since when the War ends the computer/game will decide victory or defeat.

I have tried. Check if my counting is correct.

38 available maps? Not counting the blacked out maps.
So we would need to control 19 at least for tie/victory.

At start of game there are 9 maps under German control. 5 split and 24 under Allied control.

We can't get to the G/A split ones in the South yet. That is maybe something to consider about the German first turn movement plans. They can immediately gain 1 map by sending the 12 SS HJ to the West instead of attacking Pegasus or staying put.

We can contest the other 3 G/A split maps with first turn movement. With the attack at Gavrus that will put 28 maps either under our control or under contention with the first turn. Looking at it that way we could lose or still have under contention 9 maps at games end and still tie/win. Does that sound about right? Of course all this depends on each map having equal value.

Happy Holidays to my new war buddies.

***Edited already once for atrocious math. Embarassed






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Post  dgfred1 Mon Dec 26, 2011 5:37 pm

Another problem I am having in my game playing is stopping Panthers and Tigers. Panthers seem to be especially tough to kill. It looks to me in the hands of a good commander a couple together with infantry are gonna be hell to deal with. What do you guys do?

I wish our infantry had gammons. It does seem that infantry can drop grenades from the heights of buildings and knock them out... but that is if they can survive lead infantry and the tanks fire. Knocking out the infantry is about the best thing I have found to stop them... but usually my losses are high in doing so. Trading shots with my armor is not an option it seems, unless it is two or three on one... which is rare.

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Post  dgfred1 Mon Dec 26, 2011 6:33 pm

Hey Ronson,
I got it now on your move of the 130/43 to Caen and the movement of the 227/15 to Cagny during our 1st movement... if the Germans DO move west instead of into Pegasus then we will need two units south to block the westward moving 12th SS HJ. Great move!

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Post  Pzt_Xlegione Tue Dec 27, 2011 10:22 am


Hello mates, I joined to your team, now I'm enlisted in the Brits forces!

This morning Wruff informed me about a new file, he tested a lot the previous file and he decided to increase the armours units in the Brits side, not bad for us ;-)

I don't want to talk about the first strategy movements because I know the Pzt's battle plan.

See you soon in GR!

Ciao

Pzt_XLegione

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Post  RD Ronson Tue Dec 27, 2011 10:38 am

Welcome XLegione!

Another new file? ....guess this alters the moves yet again.......Let me have a look at it before we start moving please.

Just come here really to check I could paste a file link:-

http://www.mediafire.com/

Yes:) good my 7 days must be up..

Cheers
Ronson

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Post  loki Tue Dec 27, 2011 8:10 pm

I am just wondering why we don't attack 185/3 into Merriville Batteries? I would think they would most likely attack us but if they do head south then we have them cut off. Then we just run down the Renegade BG in the south and destroy it. I am just saying if they try to sneak south, which i doubt, it would be nice to have that beach front. When I played Wruff he attacked Pegasus, but things could have changed.

If some body else mentioned this or Ronson already posted on it. Sorry Smile I have not read every post here.

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Post  dgfred1 Tue Dec 27, 2011 9:48 pm

loki wrote:I am just wondering why we don't attack 185/3 into Merriville Batteries? I would think they would most likely attack us but if they do head south then we have them cut off. Then we just run down the Renegade BG in the south and destroy it. I am just saying if they try to sneak south, which i doubt, it would be nice to have that beach front. When I played Wruff he attacked Pegasus, but things could have changed.

If some body else mentioned this or Ronson already posted on it. Sorry Smile I have not read every post here.

Hmmmm, he did the very same against me. But then again he already knew we were both on the allied team... tricky, tricky.

I wonder if this is to get us to mention it in our strategy session and stay put in Pegasus expecting another attack. I think we try to attack then if he does move south we have our 'beach houses', or he stays put we can probably hold a portion of the map. If he attacks we will hold while shooting up the attackers Wink .

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Post  RD_Steiner Tue Dec 27, 2011 11:11 pm

Welcome X Smile

we can stay put and dont have to attack into merville this turn. if he moves left then we have the afternoon turn to move into merville un opposed. thats why we wont move left.....he will be out of supply.
we will move our BG's on the left according just in case he does, but we have the time and Bg's to do this. there not needed any where else yet any ways.
plus it looks like we get an xtra BG at cagney on turn 2...that pretty much blocks him there if he did make the move.

it appears that ronson HAS NOT looked at the new game file yet......so we wont start yet....but we should jump all over this as soon as he has a look and revises the orders.

good hunting men......SHERMANS ADVANCE!

Captain Steiner

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Post  RD_Steiner Wed Dec 28, 2011 12:08 am

on a further look at the strat map....he may well move left and get into columbelles and that would put him in supply as that is a supply depot. the best we can get there is a MEET engagement with the 8/3 mixed BG....but he probably would never get out of there....all this does for him near as i can tell is tie up 3 or 4 of our BG's to keep him there......which is what he may want......HMMMMMM

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Post  RD Ronson Wed Dec 28, 2011 10:26 am

Hello Gentlemen,

I've looked at the new game file and have posted reviewed orders, thank you all for your comments in this thread, its very useful, and provide some interesting angles on the moves possible.

Even with the new file I believe our Strategy should remain as follows:-

1, Hold in the North sector, lets see if he attacks directly South or towards the South West to cut off our Bgs in the West by striking at Cristot area. We have one weak Bg 9/3 CDN up here that could prove a tempting target for his heavies. As you see I have held back in the East but moved up into Rauray and Tilley. Lets see where he intends to attack before we commit any more.

2, Limited offensive in the West, we can tie up those 2 BGs of his by our moves here and just hold them in place.

3, Advance our reserves in to bring pressure on his Southern BGs. Here we can turn the tables on him given enough time. It is vital that we hold the Collombelles VL in Pegusus however, if he goes into that map have no doubt that will be his objective.
By bringing our troops down from the centre we can both cover this and put ourselves into a good position from which we can attack him in a few moves.

Looking at it from his point of view I would shift the Northern attack to a South West axis, and try to get the stronger German BGs into contact with our weaker bgs in that area.
In the South? I think he'll go into Pegusus and try for that Collombelles VL so he can sit on our supply depot, forcing us to attack him in the buildings....not a nice thought at all.
The West will either be used as nuisance value or even by shuffling his BGs as support for his SW attack..

We'll have to wait and see from his first moves where his main line of attack developes, either directly South or South West.

Keep the comments coming in !

Cheers
Ronson

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Post  dgfred1 Wed Dec 28, 2011 11:26 am

http://www.closecombatseries.net/Hosted/GJS/

Found this link to the values of the maps in GJS. Helps in determining victory.

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Post  dgfred1 Wed Dec 28, 2011 3:52 pm

OK, another dgfred math study:

Looking at the above... tho I'm missing a few points it seems.

At game start:
Allied victory points = 395
German victory points = 155
split maps = 72
Blacked out = 90

Need about 356 for victory it seems.

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Post  dgfred1 Wed Dec 28, 2011 8:07 pm

Hey Ronson,
One last word on the 185/3rdPara at Pegasus. If we at least try to attack into Merville...
would it change at all if the 12 SS instead attacked us, from your orders? Seems like the worst case scenario would then be the Germans didn't attack at all 1st movement and stayed in Merville. Then we would be in a difficult spot, but we could play that battle extra-safe if it did happen. Best case scenario would seem (to me) to be the Germans did move west... probably gonna be hard to get us out of there and that could be a extra contested map at game's end, or even fall back to Pegasus if need be. Will we not still have meeting engagements southwest anyway, at Colombelles and Troarn? Can the Para's hold Merville in your opinion with German reinforcements arriving there?

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Post  RD_Steiner Wed Dec 28, 2011 8:19 pm

RONSON.......or any one in the know....did you update the ORDERS page?? cause it still says do not use or some such thing.........
post asap please

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Post  RD Ronson Wed Dec 28, 2011 8:43 pm

@ Steiner:-
Yes movement is updated, as long as you're happy as 2i/c we can go forwards and play, I just wanted to give you a chance to read and comment before we started playing.

@dgfred:-
We'll wait and see what he does with those panzers at Merville, if he stays put thats fine by me, if he moves West we'll walk in on 2nd turn. If we attack him in there there's a chance we could get disbanded which would leave the whole south open for him to exploit and cause us a lot of unneccessary worries....lets play safe for 1st round.

Cheers
Ronson

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Post  dgfred1 Wed Dec 28, 2011 9:06 pm

OK Ronson. I am 100% behind you! Go get 'em Steiner's Heros.

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Post  RD_Steiner Wed Dec 28, 2011 9:26 pm

looks good Colonel Ronson.......Shermans Advance!

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Post  RD_Steiner Wed Dec 28, 2011 9:59 pm

i just posted the RULES on a new Post here, so we dont have to go to PZT to see them Suspect

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Post  RD_Steiner Thu Dec 29, 2011 3:58 am

the WAR is on!! me and wruff started it.

from what i can see there going to cut off the BG's in the north west corner at Christot and juvigney i think. the panther BG is in bayeux. they did not advance into tailleville and hermanville near the coast! they new like we did that the 2 BG's at Rauray and Tilly are weak. the 21/22 PZ tank BG moved side ways into Tilly from Lingereves. we had a shit setup area with them right beside us [ i thought we would be at the south bottom side of the map?? ] he had the better BG and a better run at taking alot of the map. we may be in a bit of a pickle here Crying or Very sad ...as he's too close to both the Juvigney and Christot VL's in Tilly.

i think we should move out of Tilly next turn back into Juvigney and bring the 8/3 Br BG up from Caen [ a very powerfull BG ] we can get a meet in Christot with the 21/22 PZ which isnt the more powerful 21 PZ BG...[ it has Frog tanks and Mk 4's ]
it will still be a tough fight up there as the panthers look to be coming into play and we only have FUEL SUPPLY UP THERE in that corner???? is that right?
dont no how long the 159/11 can hold against the panthers if they move there. theres a german full supply depot there but i dont no what supply that gives us?? full supply?

what happens to the map points and a victory level if we lose all those maps in that corner dgfred??

the next fight is gavrus ...lets try not to lose equipment here. he has no tanks....only 3 inf guns, 2 pak 75, 2 pak 50 and 2 88 a/t....so dont expose our tanks un nessicarilly.


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Post  RD Ronson Thu Dec 29, 2011 8:44 am

Well done Capt. Steiner!,

Not entirely unexpectedly they have moved South West, and an added bonus they have attacked into Pegusus, so thats the 12ssBG tied up too.....also the move into Hill112 Orne is what we expected as well.

We still hold the exits that count in Rauray and in Tilly, I imagine his attack at Tilly was supposed to get him one of those exits so he could follow up with his Panthers.

We should be able to hold at Rauray with a nice close defence now. The 44/15 will move next into Brettville to back it up next turn.
Once we have seen how we do at Pegusus, I agree that we can shift the 8/3 back up to Carpiquet. Maybe it seems a bit strange to have gone from there in the first place, but they will be looking at our moves now, and a sudden reversal can lead to confusion....hopefully! lol..

Staying with the South, the 29/43 will continue into Traon en route to its destination in Bavant. Next turn we have a reinforcement BG appear at Collombelles so providing he hold at Pegusus, we'll bottle up the South.

With Gavrus and Hill112Orne, we'll take as much ground as we safely can and sit, it looks possible to expand a bit up in the North of Gavrus, however the commander on the spot can decide in his opinion how to fight the battle.

Praises to you again Capt. Steiner, you fought probably the hardest battles of this round. Don't worry about losses, I would have been well contented if you only had 1 man left, providing the mission plan of holding the VLs was completed:).

Cheers
Ronson



Last edited by RD Ronson on Thu Dec 29, 2011 11:40 am; edited 1 time in total

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